Sep 26, 2006, 06:09 PM // 18:09 | #21 | |
Desert Nomad
Join Date: Dec 2005
Location: The Edge
Guild: Tormented Weapons [emo]
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If it's an either/or question, I'd go with Nightfall. Factions was fine and I enjoyed it, but based on the preview weekend we just had, Nightfall is far superior.*
*Disclaimer: This is based on playing Nightfall for ONE weekend, so take my recommendation with a grain of salt. Edit to add--> Quote:
Last edited by Big_Iron; Sep 26, 2006 at 06:16 PM // 18:16.. |
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Sep 26, 2006, 09:30 PM // 21:30 | #22 |
Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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I didn't think much of factions after playing the preview weekend for that game. But, I bought it anyway hoping that the "real thing" would be better than the sample, plus I'm a title hunter so that played a factor. After buying factions, I took 1 character through the whole story-line (it was a dreadful thing that was more of a pain in the butt than anything else.), I got the cartographer title, and capped all the elites there. That is the end of my PvE dealings with factions. Now all I do there is play ABs.
After the Nightfall preview, I'm looking forward to jumping in with both feet! I had fun playing a Paragon, and I think the heroes are going to be a great boon. I liked the first 2 mission in that there was more to them than just "go to mob, kill it, move to next mob, repeat. If they implemented gimmicks (like blowing stuff up in Mission 1) in other missions, It's going to be a lot of fun doing the storyline in this one. I also liked that leveling up is a bit faster than in Prophecies, but not so much that it'll be detrimental to people completely new to GW. (it was too fast in factions, IMHO) Last edited by Kook~NBK~; Sep 26, 2006 at 09:33 PM // 21:33.. |
Sep 27, 2006, 04:47 AM // 04:47 | #23 | ||
Wilds Pathfinder
Join Date: Jun 2006
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But, if you really must chose between one of them, then I would get nightfall just for the fact that it has heros which seem awsome. Other than that, so far I really can't say nightfall is better. Just because the noob area.....uh...I mean starting area....of nightfall was good doesn't exactly mean the rest of nightfall will be that good.... But if all of nightfall is as good as what we have seen so far, then it will be far superior to both prophecies and factions! |
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Sep 27, 2006, 06:10 AM // 06:10 | #24 |
Wilds Pathfinder
Join Date: Mar 2006
Location: With many other ugly people
Guild: We Are All Pretty [ugly]
Profession: R/
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Nightfall...
Factions was...short...and boring. You got to level 20 too fast, the missions were boring, everything was pretty hard, more PvP-ish. If you like PvP, Factions. PvE, Nightfall. |
Sep 27, 2006, 11:01 AM // 11:01 | #25 | |
Krytan Explorer
Join Date: May 2006
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Sep 27, 2006, 06:32 PM // 18:32 | #26 |
Academy Page
Join Date: Apr 2006
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In playing the PvP and PvE events for Nightfall and having Factions, I would agree with others that it depends on what you want. Overall, w/ PvE, visual (which look great in Nightfall by the way), and storyline, I would have to go with Nightfall.
That being said, Nightfall's preview quests also had high XP rewards, promoting chars quickly, so I'm hopeful this was just for the preview event. I would rather have an XP system based on Prophecies (where lvl 20's meant something!). If you are looking for PvP or GvG, I would say its a toss up. But overall, Nightfall is my choice. Good luck. Also, by the time Nightfall is released, you might find some cheap Factions copies, so you might be able to grab both at a good price. |
Sep 28, 2006, 12:52 AM // 00:52 | #27 | |
Wilds Pathfinder
Join Date: Mar 2006
Location: Near Seattle, WA
Guild: Talionis De Cineris [EXUR]
Profession: N/Me
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Personally, I had more fun in Factions than in Prophecies (I'm a PvE only player at this point and I pretty much live in Cantha these days) but Nightfall looks like it's got the balance right. Not so slow of leveling that your house doesn't get cleaned and you keep ordering pizza (instead of cooking) because it's slow and you just have to get through another mission to get through the game by the time the next one comes out, but not so fast that... eh... well okay I loved Factions fast leveling. But a lot of people didn't. It seems that Nightfall is shaping up to be a well rounded game. ANet's seemed to have taken the important feedback seriously, and if the preview is any indication, Nightfall will address a number of issues, and looks simply stunning anyway. If you can get Factions soon, I think it's worth it because you can get through it before Nightfall comes out (because there's two ways to go through the game which shortens it up a little!), then there's all the armor/item options, two new classes, upgraded storage... for me, the list goes on and on. -Kel/Eli (and Eli is quite cool looking in her pink Kurzick 15k I might add!) |
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Sep 28, 2006, 04:40 PM // 16:40 | #28 |
Frost Gate Guardian
Join Date: Jul 2005
Location: Hawaii
Guild: FPS
Profession: Mo/Me
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I would go with Nightfall if I had to choose between the two, even tho all we've had so far for NF is the preview. Factions was (and is) that bad.
If Factions was the first GW release, I really think the franchise would've ended after the first game. Anet was lucky that most of its players were hooked after Prophecies. 1) The explorable surface of Cantha is incredibly puny. Most of large seeming map is actually empty space and unexplorable. 2) Massive terrain bugs. A lot of these have been fixed, but some still remain. With a new chapter coming out, and the Factions team presumably hard at work at their next release, I doubt if the remaining terrain glitches will ever be addressed. Anyone else remember the large invisible barriers in the Raisu Palace mish? 3) Boring, repetitive missions, offering no real strategic challenges. 4) No unique bonus missions with the exception of Eternal Grove and Gyala Hatchery. Just scanty content in general. 5) Silly, illogical storyline finishing with the ultimate anti-climax: the last mission to kill Shiro is actually the easiest mission in the game, literally doable in 2 minutes. 6) No skill rewards for doing quests, in essence giving players no reason to do quests at all. Plus, I know this problem has mostly been fixed, but it still leaves a foul taste in my mouth. After release, henchmen got stuck behind NPCs and other objects literally every time you tried to transverse a Kaineng City region map. Not sometimes, but really 100% of the time. It's still amazing to me that Anet could've justified rushing out a game with so many known bugs ang glitches. The whole product had a rushed and crappy feeling. |
Sep 28, 2006, 07:30 PM // 19:30 | #29 |
Desert Nomad
Join Date: Feb 2006
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If you like GW, you must buy both.
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